|
|
Cast
Avilyn Flamehair
Human paladin - An earnest champion of the church is determined to defend the defenseless from those who would prey on them.
Height: 5'11, Weight: 142 lbs
Eyes: blue, Hair: red
           
Tall, with long, flame red hair, an athletic build and womanly curves. Extraordinarily beautiful, with delicate features so fine they are almost elven and piercing, bright blue eyes.
           
Paladins are born, not made. That has never been truer than with
Avilyn Flamehair. Revealed to the priests in an augury, she was given
to the church of Sarenrae at a young age and has been training and
studying at Sandpoint Cathedral ever since. As might be expected of
someone who was literally chosen by her god, Avilyn excelled at the
training, having a strength of character and purpose that practically
made the little girl glow. Combined with a quick mind and a strong
body, she has become a paragon of service not just to Sarenrae, but to
all the six gods and all the good people of Sandpoint.
           
Only a teenager, she has been working in the community for years and
is well known for her kindness and beauty among the poor of Sandpoint,
as well as those who frequent the Cathedral. Avilyn was recently
judged ready to set out on her own on the journey every paladin of
Sarenrae takes, to explore and learn about the world through her own
experiences.
           
To most everyone she meets she is a kind, friendly, open, honest
person, and unlike the stereotypical image of a knight errant as a
stuck up prig, she loves to make jokes and generally enjoy life. But
to those who hurt others, to those who are evil or malicious, Avilyn
is a terrible, implacable foe. She revels in the test of physical
combat, eager to put her years of painstaking study into practice.
           
As the fourth daughter and seventh child of twelve, when the priests
approached Avilyn's farmer parents and told them the auguries had
divined that she was a Chosen of Sarenrae, their reaction was
understandably mixed. They were proud of her and aware of the honor,
worried to let her go, but also grateful that someone else would be
feeding, clothing and housing her and ashamed because of it. A little
girl at the time, Avilyn understood only that her parents were sending
her to the Cathedral to live. Though she was a happy, friendly girl,
she was angry and bitter about being sent away by her parents for a
long time. It is only in the past few years that she has been able to
understand her parents' sacrifice and try to mend their relationship.
Barthur Bofkak
Dwarven ranger - A curious dwarven caver is searching for profit.
Height: 4'1, Weight: 162 lbs
Eyes: oaken brown, Hair: dark brown
           
Barthur is covered head to toe in a fine layer of cave dust. His beard, while not unkempt, is nevertheless quite filthy. He refuses to bathe because he claims this will reveal his natural scent to predators lurking nearby. Barthur appears to be wearing some kind of armor under all that filth, although it’s hard to tell. He caries a sack filled with coin and assorted rocks that he’s more than willing to show anyone who asks.
           
The trip to the Swallowtail Festival in Sandpoint marks Barthur’s first glimpse of daylight in almost 18 years. He has spent most of this time as a “caver”, exploring the caves beyond the dwarven city of Janderhoff. Some of this time has been spent alone, much of it spent acting as a guide for the numerous inquisitive visitors to the city. Usually content with seeing some of the bizarre but harmless animals that live in the dark, few have asked him to lead them into the more dangerous parts of the underworld. He politely declines such requests.
           
Barthur came to realize that humans didn’t care much to know about the cubic tonnage of rock moved to open up a certain cave formation, so he has tried to overcome his innate dwarven gruffness by listening to his guests’ interests.
           
After listening to so many stories about the outside world, curiosity has finally gotten the better of him. He’s too far ingrained with the dwarven value system to be a complete free spirit, but he’s become independent enough to hold personal freedoms more highly than he might otherwise.
Git
half-orc evoker - An intelligent half-orc is seeking peace and prosperity away from the chaos and brutality of his clan.
Height: 6'6, Weight: 210 lbs
Eyes: black, Hair: black
           
Well-built, with neat, straight black hair cut to just above the ears and collar. Otherwise resembles his father’s people, complete with dark green skin, two small ”tusks,” and visible scars.
           
Born one of several deliberate half-breed sons to an orc clan chief. Was smart enough to keep his head down and be just competent enough to be considered dependable, rather than a threat. Spent much of his youth playing siblings and rivals off against one another.
           
For a year now, Git has been making his way through the ”civilized” lands, looking for a place to settle and study his craft. He has been impressed by the effectiveness and efficiency brought by the laws and order of civilization, and seeks to live by them, but he also knows how (and doesn’t hesitate) to revert to the law of ”might makes right” when needed. He detests the waste and inefficiency of his father’s people and their chaotic, selfish ways, but also recognizes that often, the most effective way to get things done is also the most direct.
           
He has become used to the rudness of the ”civilized” peoples, and takes it in stride – he`s faced worse from his father`s people his whole life – but he does not tolerate physical abuse or threats of violence, and rarely backs down from a challenge. Never the strongest or fastest amongst his own clan, Git doesn`t take for granted the fact that he is stronger and faster than most of the people he meets now. He continues to attempt to think his way through a situation before taking action. The actions he does take still tend to be direct and decisive, though he is learning greater degrees of discretion and subtlety.
           
Git has met other half-breeds in his travels, and they seem to him to fall into one of two categories – either they embrace the orc, and act brashly (and often stupidly), or they shun the orc, and bend over backwards to distance themselves from that portion of their heritage. In Git`s mind, both options are foolish. He is who he is, and has strengths and weaknesses accordingly. He doesn`t seek to change who he is, except to make his strengths stronger, and minimize or compensate for his weaknesses. He does not apologize to anyone –man or orc- for his heritage.
           
Lately Git has been seeking a place where he can settle quietly and fill in the gaps in his magical education. His application to one school of wizardry was rejected without explanation (the headmaster was an elf with racist issues), and Git did not have the funds for further applications. Instead, he has followed the advice of an old man met in a card parlor one night (Git was bouncing for extra cash) and headed for the frontier land of Varisia, and the town of Sandpoint. He was told that the people of the Southern Coasts, while more rough-and-tumble than the big city folk, are also more willing to judge a person based on actions and merit than on skin color and history.
           
Git had intended to arrive in time for something called the ”Swallowtail Festival,” (he’d been told it was the best time to arrive in Sandpoint) but he’d had to spend a week fleeing from a band of Shoanti barbarians who, upon seeing him, had abandoned whatever they had been planning to do in favor of killing “the abomination.” Not that he blamed them, of course, as he’d been in on several raids against Shoanti tribes with his father’s people. His people would have done the same, had they stumbled upon one of the Shoanti wandering alone through their territory. He’d had to abandon some of his heavier gear escaping them, including his falchion and crossbow. Fortunately, he’d still had...other means of defending himself.
           
Closer to the forgotten coast, he was attacked along the road by a group of goblins who really should have known better. He had been injured in the ambush and one of the little blighters had stolen his pack and spell book. It had taken him three days to hunt the goblin down and get his stuff back, and another two to heal up from the fighting.
           
By the time he’d gotten close to Sandpoint, a few days after the festival, he heard the town had been hit by a massive goblin raid. The sheriff was out of town seeking reinforcements, the town guard was stretched too thin, and a group of adventurers were supposed to be helping to fill the gap in the interim. Apparently these heroes had single-handedly driven the goblin raid from the town. Though he wasn’t by nature an altruistic sort, Git had realized that helping the town with their security problem would likely be the best way to earn their trust and acceptance, so he might be able to set up shop here in peace.
           
It was with that thought in mind that Git made his way to the town, trying to think of a way to avoid being skewered by nervous guardsmen and “heroes” long enough to offer his assistance. While he was thinking, he circled around the town to approach from the south (he’d heard the goblins had attacked from the north). In doing so, he came upon a small party of goblins carrying supplies. Curious, he followed them – intending to report their whereabouts to the town guard as soon as he’d determined locations and numbers. Instead, he’d found himself ambushed, knocked unconscious, and imprisoned.
           
Not sure of his exact location, Git has found himself locked in a cell, guarded by hideous creatures that are commanded by an even more hideous, tiny female demon-thing. He has been given no food, and only dirty water to drink for the past day. He hasn’t yet been able to bring himself to drink the filthy water, instead sipping from a small flask of melted ice he keeps as a spell component. Soon, he must either drink the filth-water, or use his magic to try and break free of this place.
Jacque
Half-elven Shoanti barbarian - An unusually soft spoken and introspective young barbarian from the plains' edge is seeking companionship.
Height: 5'11, Weight: 165 lbs
Eyes: hazel, Hair: white-blonde
           
On any given day in the sparsely populated lands of the Storval plains, and in the midst of the Shoanti peoples, you would not be able to pick out the strong and youthful, yet sad, features of Jacque Marcobi. She seems to be in truth, one of them, but if you looked closer you would see the scars that run the rims of her ears and spider their way down her upper-arms. These are reminiscent of the marks of a barbarian, a statement true in part, for this is what she is by preference. She has chosen to be exactly that, a human warmaker to the world, but as for the issues that lie under the skin, well there are some things that even those with the strongest of wills can’t change.
           
She wears hide armor that could have been made anywhere, a pair of shortswords rest against each hip and down her back is the scabbard for the longsword she’s had since childhood. Her hair is cropped short, and her piercing eyes reveal the sharp mind hidden behind them. Tall like most Shoanti, her ears and arms are scarred, the latter in 8-pointed marks reminiscent of claw marks. Her pale, pointed face is set with a series of peircings, 3 studs set close along the bridge of each eyebrow and a matching steel ball at the side of her nose. Her ears are decorated similarly, this understated adornment running the rim of her ears right up to the mass of scars at their tip.
Lentescomanuum Pecto Ludius
Gnome cleric of Desna - A sprightly, easy-going Gnome wanderer is seeking to enjoy life and see the world.
Height: 3'4, Weight: 44 lbs
Eyes: cobalt blue Hair: white
           
A Gnome of average height and weight, Lent’s deeply tanned skin highlights his blonde-white hair and goatee. He is dressed neatly enough, if not meticulously, in a dark grey lizard-hide shirt he won in a card game some time ago. It goes well with his earth-brown traveling clothes, and his blue eyes gleam with the joy of a traveler’s life. A small wooden replica of a Varisian Starknife hangs at his throat, matching the real one at his belt. A small dagger in his boot is the only weapon in evidence, and by looking at him, one struggles to believe Lent has ever drawn any weapon in anger.
           
Lent is friendly, charming, and always seems to have a smile on his face, or twinkling in his eyes. When not otherwise engaged, Lent often can be caught shuffling cards, or rattling dice in his hands. Oddly, these are not Gnome-sized, and look somewhat humorous in his small hands - until he makes them dance. He loves games of chance - especially card games. He does NOT cheat. Luck just seems to be with him more often than not. Possibly because of his devotion to his Goddess, Desna.
           
There are really only two things that make Lent lose his cool: Goblins, and people harming children. Other than that, he’s a die-hard positive thinker. With his genetic abilities and the blessings of his Goddess, Lent knows that even if he ”busts out” at the tables, he’s not likely to go hungry for long, and it will likely be a short time before his luck turns again.
           
A bit of a roguish sprite, Lent has made something of a career of wandering the lands of Varisia. A friendly, open little man, he is very fond of pubs, and exceedingly attracted to games of chance - especially card games. As a devout worshiper of Desna, Lent is incredibly even-keeled about any losses he incurs while gaming, figuring that the Lady of Luck will favor him again at some point. Unfortunately, not everyone he plays with has the same response to losing, and for some reason (possibly because Lent so rarely loses) many of his fellow gamers believe Lent somehow unduly influences the Lady on his own behalf. Lent still has difficulty understanding the strength of these negative responses, as he believes that if a person cannot afford to lose, they shouldn't have been playing the game.
           
In his far-reaching travels, Lent has made many friends, he's especially fond of the Varisian clans and their passion for life (and their compatibly nomadic lifestyle). He's in Sandpoint for the Swallowtail Festival, hoping to participate in the games and revelry that accompany such festivals, and for the chance to see friends he's not connected with in some time.
Silence
Half-elven rogue
Height: 5'7, Weight: 135 lbs
Eyes: amber, Hair: dark auburn
           
It's relatively easy to see that Melody is neither elf nor human. Her features are not as sharp and her ears not as long and pointy as those of an elf, and she has more meat on her bones than is typical for elves. On the other hand, she is taller than most Varisian women, her ears are pointy (if not quite elf-pointy), her eyes are amber, and she moves with effortless, almost supernatural grace. However, her hands witness the fact that she is no stranger to physical labor. She looks comfortable in her leather armor, and it's clear that she's used it a lot from the various tears and repairs done to it. The cloak on her back is a bit tattered as well, but will still protect her from most of the rain. Two daggers rest in her belt, slightly long just for eating utensils, and a well-oiled crossbow is never far away.
           
As she grew older, she decided to leave her family behind and seek out the sources for the stories she'd learned. Curious to no end, she's particularly interested in rumors and stories which includes elves like her father. But then again, all mysteries are interesting to her. Her curiosity has very often brought her into trouble, but her skill, luck, and perhaps Desna's help has so far made her able to survive it as well.

Notable NPCs
|
Abstalar Zantus
High Priest of Sandpoint
|
|
Aldern Foxglove
Sandpoint noble. He (and his dog, Towser) was saved from goblins by the group and took them on a boar hunt in return, as well as offering them a bit of gold and riding horses.
|
|
Kendra Deverin
Mayor of Sandpoint
|
|
Shalelu Andosana
An elf who is an unofficial member of Sandpoint's town guard, and expert on the local goblins.
|
|
The Sandpoint shopkeeps
So far the party has met:
Ameiko Kaijitsu of the Rusty Dragon Inn, an exotic woman whose dark hair is forever in new styles, and whom the group saved from her brother Tsuto and his goblins at the Glassworks.
Savah Bevaniky, a friendly redheaded woman who owns Savah's Armory.
Daviren Hosk of the Goblin Squash Stables, a gruff man whose hatred of goblins is nearly legendary in Sandpoint.
Jargie Quinn of the Hagfish Tavern, a gregarious one-legged man.
Nisk Tander of Bottled Solutions, a half-elven alchemist with singed white hair.
Ven Vinder of the general store, protective father of Shayliss, his pretty dark-haired daughter.
Vorvashali Voon of The Feathered Serpent, an exotic, gregarious and enthusiastic man with bright blue eyes, long red hair and bronze skin.
|
|
The Sandpoint town guards
So far the party has met:
Belor Hemlock, Sheriff of Sandpoint
a middle-aged woman they didn't catch the name of
Hazgan "Goblin-Sticker"
Ileana, a Varisian woman with dark curly hair, dusky skin and hoop earrings
Jubal, a dark-haired man
Nilly, a blonde woman
Olhart, not an animal person
Paltero, a beer-bellied, balding man
Silver, a young woman with blonde hair
The clerks at the town garrison, gawky Moseley and Allie.
Vachedi, the heavily scarred Shoanti jailor.
|
The Second Cycle
|
|
| |